Monday, 24 November 2014

Zombie pushing box animation

Being unable to keep the hands still in this animation really makes it hard to keep the movement flowing and give the impression of force:


Zombie jumping and getting up animations

I uploaded the 2 animations I already did again but removed the NURBS curves so the character can be seen more clearly:




Pushing box animation

This is not a smooth animation, its mostly there for the key frames, and it will work as a guide for when I make the zombie do it in maya:




Zombie getting up animation

In this animation I wasn't sure how to keep the hands stuck to the box as the zombie hoists himself off the box. The hands move if the body move and there's no way of putting them back in the exact same place. So I made him get up without using his hands (i acted this out, it is possible):


Zombie jumping animation

This is my first attempt at animating in maya. This is one of 3 animations I will be doing with the zombie rig. I followed my 2D test I made earlier in the blog:


Thursday, 20 November 2014

Jumping animation redo

I decided to redo the jumping animation from a 2D side view instead as I don't think from a front view I was really getting an idea of body pose for reference:


Sunday, 9 November 2014

Standing up from chair animation


Jumping animation (development 2)


Jumping animation (development)

For this movement test i decided to use myself for a human reference. I filmed myself and gathered the keyframes. I then drew over these keyframes in flash, but the 'inbetween frames' I will draw myself:
The video clip of me jumping:

The keyframes I collected:

The animation so far:


Monday, 3 November 2014

Saturday, 1 November 2014

More zombie poses

Crawling

 Determined walk - Angled view

 Determined walk - Front view