Monday, 27 October 2014
Sunday, 26 October 2014
Zombie angry and happy poses (redo)
I improved my poses significantly by curving the figure more. Bending the back and shoulders added much more life to the character by getting rid of the robotic symmetry:
Zombie carrying boxes
We were set to make another 2 poses. One holding a heavy, large box and one holding a light, small box. I think I need to redo these as they just don't have enough life in them. But they are a good first attempt.
Zombie rig poses
A character rig from Hotel Transylvania had been released recently for the public to play around with. We were set a task to create a angry pose and a happy pose for the zombie. However, the poses seemed to be a little too stiff and inhuman. I need to act out some poses to get a better idea at what the pose should look like:
Monday, 20 October 2014
Head turn and arm drop key frames
Another couple of simple movements but instead of creating a smooth animation we have drawn the key frames. Here we have a robot turning its head and an arm dropping to the hip:
Ball rolling down and up a hill animation
We a revisiting some of our first animation tasks of the course to make sure we still remember the principles of animation:
Character design and turn around
Into the second year of animation and right back into character design, as for 3D characters still need to be drawn first in order to create blueprints for the model. We were asked to try out some character development and I chose to create this farmer:
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